As we know, 0-tick farms aren’t allowed on MC-TVE server. However, not everyone is aware of what they are or how to tell if they are using a 0-tick farm. This guide is How-To guide is aimed at providing a quick reference for those new to the concept of 0-ticking.
1) What is Zero-Ticking?
Zero-ticking is a redstone concept that involves making an extremely fast updating redstone action. Typically, the game runs at 10 redstone ticks per second, which is half the speed of the normal 20 tps on a server. During these redstone ticks, redstone logic is processed and block states are updated. Zero-ticking takes advantage of the order that these block states are updated and essentially creates a state where a block is powered and unpowered at the same time. This is primarily useful with pistons can lead to some interesting scenarios.
Image: an example of creating a zero-tick pulse
2) What does it do?
One of the most interesting of these scenarios is the effect it has on certain plants, such as cactus, sugarcane, and bamboo. Typically, these plants will grow at a certain rate where they rely upon random game ticks to cause growth. However, when the block below them experiences zero-ticking, the block can be moved into and replace another block before it updates and realizes what happens. The result is that the plant experiences a tick and will increase its growth without needing the normal random game ticks.
When this is applied in farms, it allows for the manipulation of plant growth to create guaranteed growth at a very fast rate. This results in extremely increased output, such as the ilmango farm below that produces 16k/hour from 16 sugar cane. This is in comparison to the standard rate, where you would expect 54 sugar cane an hour from 16 sugar cane normally.
3) How do I identify a Zero-Tick Farm?
The only common application of zero-tick redstone is through the farms mentioned above. Zero-tick can typically be identified without needing to look at the redstone by being familiar with a few common flags.
- It has pistons that fire extremely quickly
- There are blocks being moved back and forth rapidly with no other evident purpose
- There are redstone components flashing very quickly
- The item being produced by the farm is typically generated at a random rate, but it being generated at a constant rate
These farms are typically designed to accelerate the growth of plants, so you will likely only see this with bamboo, cactus, and sugarcane. It can be used in some other ways, but are typically involved with pistons and bedrock-breaking designs. These other uses are one-time use typically and are not repeated constantly like the farms are.
Image: Zero-tick bamboo farm